Wednesday, 7 December 2011

Fruit Bowl, Week 4, Rendering



Modelled by Dan Wade.

Starting to render; above is the the Beauty Pass with 40% ambient occlusion added. Then separately are the key, bounce, and rim lighting passes. It looks like I need to dull down the lights over the grapes. The next stage is creating my realistic wine bottle shader. Also, I have been moving back and forth to an older scene, a bedroom with an infestation problem. 

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