Link to my Compositing Artist 2021 reel can be found here: https://vimeo.com/640607744
Please contact me for the password to access this video. The password protection is in place due to DHX Media/ Wild Brain's policy about footage sharing. The "Sand Sliders" shot was removed as the dust trail is similar to the dust-smoke used in "Holed Up" footage.
Please contact me for the password to access this video. The password protection is in place due to DHX Media/ Wild Brain's policy about footage sharing. The "Sand Sliders" shot was removed as the dust trail is similar to the dust-smoke used in "Holed Up" footage.
SANDRA HERMAN | Compositing Reel 2021 | November Cut
00:00 – Intro Title Card, Charlie’s Colorforms City 1, “Mystery Charlie.”
Cut from the end of Harmony “Brain-bow” show effect; created for the series by Ken Turner, Senior Development Designer/ 2D Animator. Maya glitter animation is rendered by Tristan Mailman, Pipeline TD.
Nuke.
00:03 – Doozers 2, “Holed Up.”
Nuke.
The animated rocks are sourced from a previous shot made by the animation department. A short sequence was rendered and combined with a locator constrained to the vehicle to emit rock particles. Dust clouds are adapted from the series jet-pack tool developed by James Dalziel.
Nuke, Maya, Renderman.
00:08 – Inspector Gadget 2, “Gadget and Oatsfunkle.”
Tornado provided by animation department; however, the geometry is used to emit white motion blur streaks. Characters also brightened to contrast from background.
Nuke, Maya.
Nuke, Maya, Renderman.
Tornado provided by animation department; however, the geometry is used to emit white motion blur streaks. Characters also brightened to contrast from background.
Nuke, Maya.
00:14 – Charlie's Colorforms City 1, “Charlie is Super.”
Harmony sequences are from the design department and 2D Animation work is by Ken Turner. Motion-blur for the squiggles, glow behind character, and timing for when elements appear is arranged in Nuke.
Nuke.
00:17 – Inspector Gadget 2, “Midnight MADness”
Roto-lightening shapes, timed on-off using echo node, skeleton graphic and cast glow composited in Nuke. Matches look of reoccurring effect, established in “Jurassic Jerk” (2017).
Nuke, Photoshop.
00:24 – Little People 2, “Braver Together.”
Existing animation department footage of fireflies used to render hold-out passes. These sequences were then made to glow yellow, flicker on-off, and also scaled to fit the background.
Maya, Renderman, Nuke.
00:29 – Space Ranger Roger, “Roger Sticks the Landing.”
Nuke, Photoshop.
Existing animation department footage of fireflies used to render hold-out passes. These sequences were then made to glow yellow, flicker on-off, and also scaled to fit the background.
Maya, Renderman, Nuke.
Animated scooter wheel and goo mesh provided by Pipeline TD. The impact shape berm was rendered using NCloth and Nuke roto-masks to integrate into the foreground.
Nuke, Maya, Mental Ray.
00:34 – Kingston Paradise
Arranged muzzle flashes and cast glow, also adjusted smoke footage placement.
After Effects.
00:40 – Space Ranger Roger, “Roger Sticks the Landing.”
Confetti is a show standard for an action that reoccurs in every episode, constructed by Don Urquhart, CG Supervisor and Daniel Lefebre, Lead Compositor. The glow pulse is animated in Nuke.
Nuke.
00:43 – Charlie's Colorforms City 1, “Mystery Charlie.”
Nuke, Maya, Mental Ray.
Arranged muzzle flashes and cast glow, also adjusted smoke footage placement.
After Effects.
Nuke.
Nuke roto-mask and noise node used to make the traveling ink colour transition. Cartoony droplets are Nuke particles, based on the tool developed by
Tristan Mailman, Pipeline
TD.
Nuke.
00:49 – Title Card, Charlie’s Colorforms City 1, “Mystery Charlie.”
Nuke.
Same footage used from Intro Title Card, selecting a different part of the footage.
Nuke.
Nuke.