Link to my Compositing Artist 2021 reel can be found here: https://vimeo.com/636671266.
Please contact me for the password to access this video. The password protection is in place due to DHX Media/ Wild Brain's policy about footage sharing.
Please contact me for the password to access this video. The password protection is in place due to DHX Media/ Wild Brain's policy about footage sharing.
SANDRA HERMAN | Compositing Reel 2021 | Early October Cut
00:00 – Intro Title Card, Charlie’s Colorforms City 1, “Mystery Charlie.”
Cut
from the end of Harmony “Brain-bow” show effect; created for the series by Ken
Turner, Senior Development Designer/ 2D Animator. Maya glitter animation is rendered by Tristan Mailman,
Pipeline TD.
Nuke.
00:03 – Doozers 2, “Holed Up.”
Nuke.
The animated rocks are sourced from a previous shot made by the
animation department. A short sequence was rendered and combined with a locator
constrained to the vehicle to emit rock particles. Dust clouds are adapted from
the series jet-pack tool developed by James Dalziel.
Nuke, Maya, Renderman.
00:12 – Inspector Gadget 2, “Gadget
and Oatsfunkle.”
Tornado provided by animation department; however, the geometry is used to emit white motion blur streaks. Characters also brightened to contrast from background.
Nuke, Maya.
Nuke, Maya, Renderman.
Tornado provided by animation department; however, the geometry is used to emit white motion blur streaks. Characters also brightened to contrast from background.
Nuke, Maya.
00:18 – Charlie's Colorforms City 1, “Charlie is Super.”
Harmony sequences are from the design department and 2D Animation work is by Ken Turner. Motion-blur for the squiggles, glow behind character, and timing for when elements appear is arranged in Nuke.
Nuke.
00:21 – Inspector Gadget 2, “Midnight MADness”
Roto-lightening
shapes, timed on-off using echo node, skeleton graphic and cast glow
composited in Nuke. Matches look of reoccurring effect, established in
“Jurassic Jerk” (2017).
Nuke, Photoshop.
00:28
– Little People 2, “Braver Together.”
Existing animation department footage of fireflies used to render hold-out passes. These sequences were then made to glow yellow, flicker on-off, and also scaled to fit the background.
Maya, Renderman, Nuke.
00:33 – Space
Ranger Roger, “Roger Sticks the Landing.”
Nuke, Photoshop.
Existing animation department footage of fireflies used to render hold-out passes. These sequences were then made to glow yellow, flicker on-off, and also scaled to fit the background.
Maya, Renderman, Nuke.
Animated scooter wheel and goo mesh provided by Pipeline TD.
The impact shape was rendered using NCloth and Nuke roto-masks to integrate
into the foreground.
Nuke, Maya, Mental Ray.
00:39
– Kingston Paradise
Arranged muzzle flashes and cast glow, also adjusted smoke footage placement.
After Effects.
00:45
– Space Ranger Roger, “Roger Sticks the
Landing.”
Confetti is a show standard for an action that reoccurs in every
episode, constructed by Don Urquhart, CG Supervisor and Daniel Lefebre, Lead Compositor. The glow pulse is animated in Nuke.
Nuke.
00:49
– Doozers Season 2, “Sand Sliders.”
Sand poof trails are adapted from the series jet-pack tool developed by James Dalziel.
Nuke.
00:54 – Title Card, Charlie’s Colorforms City 1, “Mystery Charlie.”
Nuke, Maya, Mental Ray.
Arranged muzzle flashes and cast glow, also adjusted smoke footage placement.
After Effects.
Nuke.
Sand poof trails are adapted from the series jet-pack tool developed by James Dalziel.
Nuke.
Same
footage used from Intro Title Card, selecting a different part of the footage.
Nuke.
Nuke.