Wednesday 25 January 2012

Revisiting Bedroom Scene




 Modelled by David Vacek
Working to add more grunge and a story, shared between a few rats of extraordinary size. Focusing on lighting and grungemaps that describe an afraid of the dark feeling. Also trying to draw more attention to the fur detail on the rats using spotlights. In the early stages of compositing, I am trying to figure out a way to push clouds by the window, for the time lapse.

Saturday 14 January 2012

Final Revisions of the Captain's Log Lighting Challenge




Modelled by Giorgio Luciano


Present Night Ship Edits:
I have created a dirtier texture using a lambert shader for my sunset scene and tweaked the translucency of the sails. For the star filled night scene, I think I need a few more passes to adjust areas that are too in the dark; which include the cannon hatches furthest away from the camera. I have also pasted a moon in the sky and revised my key light, to create a warmer feeling. There is a more realistic highlight on the water's surface, which was achieved by the use of a soft-box.

Earlier Sunset Ship Edits:
I want to achieve the look of back-lit sails from the setting sun. I've made sure that the sky is being reflected into the water and added a glow at the horizon line. Generally, boats in this kind of scene are flatly lit where the sun cannot reach. See the front of the boat, but maybe my version needs a little more light. Plus, I think there is some light leak happening at the ropes under the sails.

Monday 2 January 2012

One Month's Progress: Captain's Log, a CG Talk Lighting Challenge






Modelled by Giorgio Luciano
I have started at the last minute this 3Drender.com mini-lighting-challenge of a ship lost at sea. It is due in early January, and the challenge is to describe a captains's log entry. This one is a ship lost at sea with a sun burnt crew suffering below deck. I mapped a sunset panorama; brightened with a warming filter, and set a directional light behind the boat.

*

There are a lot of flaws to fix in the orange scene; like the weird uv-line showing on the side of the boat and the water texture is stretched. I am working on creating an ocean using fluid effects. The deadline has been extended two weeks, so I am considering some new approaches to the scene.

*

I am getting closer to finishing my sunset version the scene. Some of the textures need reworking, but at this stage I'm focusing on the light set-up and ocean shaders for my sunset and night scenes. Need to figure out the settings for the shader I used on the sails. Looks much too shiny.

Compositor Show Reel Shot Breakdown  Access to reel requires a password. https://vimeo.com/manage/videos/917204614 00:00 – Title Card 00:02 ...