Tuesday, 31 March 2026

Shot Breakdown – Compositor Reel April 2026

Sandra Herman | Compositor Shot Breakdown – April 2026  
01:02 – Video runtime 

00:00 – Title Card. Nuke. 

00:01 – Prey 2022. Nuke. – Only the creative note to make the blood read more red on the misty plate. Expanding Roto-mask on blood puddle. 

00:06 – Prey 2022. Nuke. – Apply metallic highlights to wounds. Clean-up around hands and green blood splatter. The full integration (arm, hand, blood) was by another compositor.  

00:07 – Ant-man and the Wasp: Quantumania 2023. Nuke. – Match lead compositor’s key shot set-up for pink character, Veb. Background glow, Roto-cut out on FG screen-left arm. 

00:08 – Prey 2022. Nuke. – Integrate wound: track, grade. Help from a senior compositor to copy flickering light from plate. 

00:11 – Caillou S1.E23.“The Blame Game,” 2024. Nuke. – Frame to frame  pose Roto-shape to reveal Gilbert from the dark alley. Grade BG set elements. 

00:16 – Snow White 2025. Nuke. – Match stained glass glow from key-shot. Cut-out colour shapes to grade, use tracking to apply the fix. Despill green cast on FG floor, lantern, clothing. 

00:25 – Little People S2.E11. “Braver Together.” 2018. Maya, Renderman, Nuke. – Use surrounding shots to make solo passes of 3D firefly trails. Apply renders as alpha on cards. Match live-action references for glow timing/overall look. 

00:30 – Caillou S1.E05. “Building a Better Snow Buddy.” 2024. Nuke. – Create paint shape with uneven edges and attach to card. Apply frame-holds to stick paint strips to the wall following the rolling motion. 

00:34 – F is for Family S4.E02. “Nothing is Impossible,” 2020. Maya, Renderman. – Render headlight cones holdout, windows cut-out for character, and colour pass. Extract the vehicle interior to apply lines around the windows. 

00:36 F is for Family S4.E02. “Nothing is Impossible,” 2020. Maya, Renderman. – Extract CG door geometry to force PencilPlus to follow edges for black line art. Colour match reference design. 

00:38 – Jim Hensen's Doozers S2.E10. “Holed Up.” 2018. Nuke, Maya. – Render rocks for Nuke particle system. Apply the dusty plume. Grade. 

00:42 – Ant-man and the Wasp: Quantumania 2023. Nuke. – Update script with CG-suit render, Grade goo at neck to match the chin, and clean-up at the neck. Paint-out plate to remove the body. QC, check incl. black/white levels. 

00:44 – Inspector Gadget S2.E211. “Midnight Madness.” 2017. Nuke. – Roto-lightening shapes drawn and timed on-off using Echo-node. Apply the skeleton plate. Glow. Match the look of reoccurring treatment from “Jurassic Jerk.” 

00:46 – Jim Hensen's Doozers S2.E09. “Sand Sailer.” 2018. Maya, Nuke. – Sand poofs follow locators constrained to surfboards. Adapted from ‘Molly’s jetpack,’ used throughout S2. Grade to match BG sand and apply more gravity/wind. 

00:50 – Charlie’s Colorforms City S1.E08. “Charlie is Super.” 2019. – Nuke. – Create a hero solo moment with glow, blur, and re-time of 2D Harmony “shapes” renders. 

00:52 – Little People S2, “Kolby Speaks Up.” 2018. Nuke. – Interactive bubbles clinging to the scrubbers made in Maya. Rain & the bubbles flying through the sliding door are Nuke particles based on previous episodic treatment. 

00:56 – Transformers: The Rise of the Beasts 2023. Nuke. – Integrate shadow pass updates for Arcie as a motorcycle, then transition to robotic shadow. Some Roto-clean-up on shadows/metal railings. Other artists also worked on this shot.

01:01 – Outro Title card. Nuke.

Saturday, 24 January 2026

Shot Breakdown – Compositor Reel "March" 2026

Shot Breakdown – Compositor Reel 2026 – Sandra Herman

01:04 – Video runtime.

00:00 – Title Card. Nuke.

00:02 – Little People S2, “Braver Together.” 2018. Maya, Renderman, Nuke. Used surrounding shots to make solo passes of 3D firefly trails. Apply these renders as alpha holdouts on cards. Match live-action references for the glow timing. 3D firefly glow.

00:08 – Prey 2022. – Blood. Nuke. Only the CC as a creative note to make the blood read more red on the misty plate. Expanding Roto-mask on blood puddle to ease-on reveal.

00:14 – Prey 2022. – Mouse. Nuke. Integration of the wound with tracking and CC. Also help from a senior compositor to apply flicker from torches using CurveTool.

00:18 – Prey 2022. – Metal Wounds & Clean-up. Nuke. Apply metallic highlights to wounds. Clean-up around hands and green blood splatter, whereas the full integration (arm, hand, blood) was by John Castillo, compositor.

00:19 – Caillou, “The Blame Game.” 2024. Nuke. Frame to frame pose Roto-shape to reveal Gilbert from the dark alley way. Grade BG set elements for contrast.

00:23 – Snow White 2025. – Glow, Tracking, Despill. Nuke. Match key shot look of stained-glass glow. Cut out colour shapes to grade and use tracking to apply the fix. Despill green cast on foreground floor, lantern, clothing.

00:33 Transformers: Rise of the Beasts 2023. – Slap-comp, Set Extension. Nuke. Full-CG Slap-comp of distant buildings, sky, FG set, characters, FX fires, FX smoke, museum and interior, and sparks FX. Graded the set extension BG and FG. The shot was reassigned.

00:34 – Ant-man and the Wasp: Quantumania 2023. – CG Suit, Replace Body with Paint-out, Neck Goo, QC. Nuke. Update previous script with new CG-suit render, CC goo at neck to match the chin, and clean-up at the neck. Paint-out plate to remove the body. QC, check the black/white levels.

00:37 – Jim Hensen's Doozers S2, “Sand Sailer.” 2018. Maya, Nuke. Sand poofs follow locators constrained to surfboards. Adapted from Molly’s jetpack, used throughout S2. CC to match BG sand and apply more gravity and wind to the jetpack tool.

00:40 – Jim Hensen's Doozers S2, “Holed Up.” 2018. Nuke, Maya. Create and apply rocks to Nuke particle system, applying a dusty plume system in Nuke. CC to integrate with BG.

00:44 – Transformers: Rise of the Beasts 2023. Optimus Prime Poses. Nuke. Relight using warm and cold colours from lighting AOVs to contrast and compose shape. Eye glow is enhanced using ID passes and grades.

00:47 – Caillou, “Building a Better Snow Buddy.” 2024. Nuke. Create paint shape with uneven edges and attach to card. Then apply frame-holds to keep paint strip position following the rolling motion.

00:50 – Inspector Gadget S2, “Midnight Madness.” 2017. Photoshop, Nuke. Roto-lightening shapes drawn and timed on-off using Echo-node. Apply the skeleton plate and glow it. Match the look of reoccurring treatment, established in “Jurassic Jerk” (2017).

00:52 – Space Ranger Roger S1, “Roger Sticks the Landing.” 2017. Maya for Ncloth, Nuke. Use of Ncloth rig and alternate iteration of Maya scene from TD. Output result of wheel colliding with goo. Integrate the impact shape with Roto-ed footage. Colour matched the plate.

00:54 – Charlie’s Colorforms City S1, “Charlie is Super.” 2019. Nuke. Create hero solo moments with glow, blur, and animation timing for 2D Harmony shapes.

00:57 – Transformers: The Rise of the Beasts 2023. Arcie Transformation Shadows, Clean-up. Nuke. Integrate update shadow pass for Arcie as motorcycle, then transition to robotic character shadow. Some Roto-clean-up at the end of the shot. Other artists also worked on this shot.

01:04 – Outro, Charlie's Colorforms City S1, "Mystery Charlie." 2019. Nuke. Rainbow is cut from the end of the "Brain-bow" sequence; it’s tweaked for each episode.






 

Wednesday, 12 November 2025

Compositor Shot Breakdown, November 2025

 

Shot Breakdown – Compositing Artist – Sandra Herman

00:00 – Title Card. Nuke.

00:02 – Little People S2, “Braver Together.” 2018. Maya, Renderman, Nuke. 

Used surrounding shots to make solo passes of 3D firefly trails. Apply these renders as alpha hold-outs on cards. Match live-action references of the glow timing. 3D firefly glow.

00:07 – Prey, 2022. Nuke.
Only the CC as a creative note to make the blood read more-red in the misty plate. Expanding Roto-mask on blood puddle to ease-on reveal.

00:14 – Prey, 2022. – Two Mouse Shots. Nuke.
Integration of wound, CC, CG mouse, and tracking. Also help from a senior compositor to apply flicker from torches to connecting shots, using CurveTool.

00:21 – Prey, 2022. Nuke.
Apply metallic highlights to wounds. Clean-up around hands and green blood splatter, whereas the full integration (arm, hand, blood) was by a different compositor.

00:22 – Caillou, “The Blame Game.” 2024. Nuke.
Frame to frame pose Roto-shape to reveal Gilbert from the dark alley way. Grade BG set elements for contrast.

00:27 – Transformers: Rise of the Beasts. Optimus Prime Marketing Stills. 2023. Nuke.
Relight using warm and cold colours from lighting AOVs to contrast and compose shape. Eye glow is enhanced using ID passes and grades.

00:34 – Inspector Gadget S2, “Midnight Madness.” 2017. Photoshop, Nuke.
Roto-lightening shapes drawn and timed on-off using Echo-node. Apply skeleton graphic and glow on skeleton. Matches look of reoccurring treatment, established in “Jurassic Jerk” (2017).

00:32 – Ant-man and the Wasp: Quantumania. 2023. Nuke.
Update previous script with new CG-suit render, CC goo at neck to match the chin, and clean-up at the neck. QC, check black/white levels. 

00:35 – Jim Hensen's Doozers S2, “Sand Sailer.” 2018. Maya, Nuke. Sand poofs follow locators constrained to surfboards. Adapted from Molly’s jet-pack, used throughout S2. CC to match BG sand and apply more gravity and wind than Molly's jet-pack.

00:38 – Jim Hensen's Doozers S2, “Holed Up.” 2018. Nuke, Maya. Create and apply rocks to Nuke particle system, applying a dusty plume system in Nuke. CC to integrate with BG.

00:42 – Space Ranger Roger S1, “Roger Sticks the Landing.” 2017. Maya for Ncloth, Nuke.
Use of Ncloth rig and alternate iteration of Maya scene from TD. Output result of wheel colliding with goo. Integrate the impact shape with Roto of footage. Colour matched the plate.

00:44 – Caillou, “Building a Better Snow Buddy.” 2024. Nuke.
Create paint shape with uneven edges and attach to card. Then apply frame-holds to keep paint strip position following the rolling motion.

00:47 – Charlie’s Colorforms City S1, “Charlie is Super.” 2019. Nuke.
Create hero solo-moment with glow, blur, and animation timing for when 2D Harmony sequences appear.

00:49 – Little People S2, “Kolby Speaks Up.” 2018. Nuke, Maya.
Nuke bubbles and rain-spout tools are from previous episodes. I made interactive bubbles clinging to the scrubbers in Maya and applied escaping bubbles to follow movement of door sliding open.

00:53 – Transformers: The Rise of the Beasts. 2023. Nuke.
Integrate update shadow pass for Arcie as motorcycle, then transition to robotic character shadow. Some Roto-clean-up at the end of the shot. Other artists also worked on this shot.

00:56 – Space Ranger Roger S1, “Roger Sticks the Landing.” 2017. Nuke.

Apply show confetti tool, enhance drama with animated glow pulse.

00:59  Outro, Charlie's Colorforms City S1, "Mystery Charlie." 2019. Nuke.
Rainbow is cut from the end of the "Brain-bow" sequence that compositors tweak for each episode.


Video run-time: 1 minute 02 seconds.



Thursday, 14 August 2025

Reel: August 2025 Update, with Caillou S1 2024 Footage, now Streaming on Peacock

Comp_Reel_Aug2025_v16


00:00 – Title Card 

00:02 – Little People S2, “Braver Together.” 2018. 
Uses surrounding shots to make solo passes of 3D firefly trails. Apply these renders as alpha hold-outs on cards. Match live-action reference of firefly's glow timing. 3D firefly glow. 
Maya, Renderman, Nuke. 

00:07 – Prey, 2022.  
Only the CC as a creative note to make the blood read more-red in the misty plate. Expanding roto on blood puddle to ease-on reveal. 
Nuke. 

00:14 – Prey, 2022. – Two Mouse Shots 
Integration of wound, CC, CG mouse, and tracking. Also help from a senior compositor to apply flicker from torches to connecting shots, using CurveTool. 
Nuke. 

00:21 – Prey, 2022.  
Apply metallic highlight to wounds. Clean-up around hands and green blood splatter, where as, the full integration (arm, hand, blood) was by John Castillo, compositor.  
Nuke. 

00:22 – Caillou, “The Blame Game,”2024. 
Frame to frame pose Roto-shape to reveal Gilbert from the dark alley way. Grade BG set elements for contrast. 
Nuke. 

00:27 – Transformers: Rise of the Beasts. Optimus Prime marketing stills. 2023. 
Relight using warm and cold colours from lighting AOVs to contrast and compose shape. Eye glow is enhanced using ID passes, grades.  
Nuke. 

00:34 – Inspector Gadget S2, “Midnight Madness.” 2017. 
Roto-lightening shapes drawn and timed on-off using Echo-node. Apply skeleton graphic and glow on skeleton. Matches look of reoccurring treatment, established in “Jurassic Jerk” (2017).   
Nuke. Photoshop. 

00:32 – Ant-man and the Wasp: Quantumania, 2023. 
Update previous script with new CG suit render, CC goo at neck to match the chin, and clean-up at the neck. Had help with removing torso from plate. QC, check black/ white levels.  
Nuke. 

00:35 – Jim Hensen's Doozers S2, “Sand Sailer.” 2018.  
Sand poofs follow locators constrained to surfboards. Adapted from Molly’s jet-pack, used throughout S2. CC to match BG sand and applying more gravity and particle wind than Molly's jet-pack 
Maya, Nuke. 

00:38 – Jim Hensen's Doozers S2, “Holed Up.” 2018. 
Create and apply rocks to Nuke particle system, applying a dusty plume system in Nuke. CC to integrate with BG. 

Nuke, Maya. 

00:42 – Space Ranger Roger S1, “Roger Sticks the Landing.” 2017. 
Use of Ncloth rig and alternate iteration of Maya scene from TD. Then, output result of wheel colliding with goo. Integrate the impact shape with Roto of footage. Then colour match the plate. 
Nuke. Maya for Ncloth. 

00:42 – Caillou, “Building a Better Snow Buddy”, 2024. 
Create paint shape with uneven edges and attach to card. Then apply frame-holds to keep paint strip position following the rolling motion. 
Nuke. 

00:48 – Personal Project: Action VFX Plates, "Car-Fire." 
Place the burn marks, fire footage, and sparks. CC the fire and smoke for look of a fire that has been happening for a while. Glow and tracking. 
Nuke. 

00:50 – Charlie’s Colorforms City S1, “Charlie is Super.” 2019. 
Create hero solo moment with glow, blur, and animation timing for when 2D Harmony sequences appear. 
Nuke. 

00:52 – Caillou, “Operation Meeting Ms. Martin”, 2024. 
Transparency, distortion and glow in Nuke, using Teddy’s AOV cutout, Then timed for on/off button press. 

Nuke. 

00:59 – Little People S2, “Kolby Speaks Up.” 2018. 
Nuke bubbles and rain-spout tools are from previous episodes. I made interactive bubbles clinging to the scrubbers in Maya and applied escaping bubbles to follow movement of door sliding open 
Nuke, Maya. 

01:03 – Transformers: The Rise of the Beasts, 2023. 
Integrate update shadow pass for Arcie as motorcycle, then transition to robotic character shadow. Some Roto-clean-up at end of shot. Other artists also worked on this shot. 
Nuke. 

01:05 – Outro Title Card, Charlie’s Colorforms City S1, “Mystery Charlie.” 2019. 
Rainbow is cut from the end of a shot using the Harmony/Maya “Brain-bow.”  
Nuke.         
  
Video run-time: 1 minute 07 seconds. 

 

 

 

 

Sandra Herman | Compositor Shot Breakdown – April 2026   01:02 – Video runtime  00:00 – Title Card. Nuke.  00:01 – Prey 2022. Nuke. – Only ...