Saturday, 6 April 2019

VFX Compositing Show Reel, Live Action and Animation

Please contact me for the password to my Compositing Reel. The content I created at DHX Media cannot be made available for public viewing. 


VFX Compositing Reel

Thursday, 4 April 2019

April 2019 Compositing Show Reel

Please contact me for the password to my Compositing Reel. The content I created at DHX Media cannot be made available for public viewing. 



Animation Based Compositing Show Reel

The link above is the newest revision, focused on compositing animated series. 

There is a separate revision that is focused on VFX Live Action compositing and rotoscoping, called "VFX Compositing Reel" on VIMEO. Scroll upwards for the link.


https://vimeo.com/328304531

The link above is an older compositing reel edit from March 2019.

Tuesday, 20 November 2018

Shows from my REEL that are streaming!

 Canadian Netflix, March 22, 2019 


 Hulu, May 28, 2018

American Netflix, June 2, 2017

Wednesday, 14 November 2018

Space Ranger Roger Compositing Work

** Depicted in this episode, is a close-up of the scooter stuck in green goo. I adjusted the VFX goo at the moment when the wheel pushes forward, to add an extra bit of impact. There is also a confetti burst and glow pulse, and a character beam-up scene, which are standard effects for this series. 9:44-9:58 and 10:38-10:58 are the shots I worked on in this episode. WildBrain, a kids YouTube channel, plays the first season. 


Saturday, 6 February 2016

Compositing, Rotoscoping, and Texturing Reel Feb.2016


Compsiting, Rotoscoping, and Texturing Reel Feb.2016 on Vimeo:

This is a massive edit for timing, making room for newer work experience.

Sunday, 2 August 2015

Compositing Reel

Lighting and Compositing Reel from Nov.30.14 on Vimeo

New revision includes the recent Lincoln Centre Previs project, which involved detail-specific colour correction elements in After Effects and Photoshop. Also, an extra interior lighting pass has been added to the Battleships project. See the ship that is camera right for the edit.


Monday, 12 January 2015

Urban Decay Final -- Increasing Lighting and Texturing Skills

Beauty Pass for Urban Decay
Continuing to learn render layer set-up for 3DsMax

I wanted to make the photometric lights physically visible in the scene as a line of bright factory lights above the pipes, against the brick wall. There must be some obvious settings to do that, I could fake it in-post too. I did want to make the dirty glass windows have some luminescent glow, but the phong shader either went invisible of solid. That one shadow on the ground is too sharp. Overall, I was going for a dreary feeling. The overcast sky helps that come across.
A bit of Z-depth and glow added to the windows. Another render is needed to make sure that the dirty glass texture is visible.

Urban Decay WIP November 2014 from sandra herman on Vimeo.
Quick breakdown of early light setup and textures.

Friday, 9 January 2015

Urban Decay Textures Revisit in 3DsMax


Starting to relight the scene in 3DsMax. There was this problem with the walls, floor, and roof disappearing. Originally I thought it was a MR sun/IBL issue, so I thickened the geometry of the walls. It was just a matter of changing the settings for a few shaders. Above is the scene, the second version has final gather settings. There is a directional sun light (key) pointing into the open wall and a fill light.  

*  Sandra Herman | Experienced Compositing Artist Shot Breakdown – October 2026   |   01:08 – Video run-time  00:00 – Title Card. Nuke. – Ra...