Sandra Herman is a Montréal based Compositor, interested in Lighting CG Animation. Her compositing and integration work can be found in the series: Weather Hunters (2025-), F is for Family S4 (2020), Little People (2016-2018), and Inspector Gadget S2-3 (2018), not to mention the films, Snow White (2025) and Kingston Paradise (2013).
Monday, 11 March 2019
Tuesday, 20 November 2018
Wednesday, 14 November 2018
Space Ranger Roger Compositing Work
Saturday, 6 February 2016
Compositing, Rotoscoping, and Texturing Reel Feb.2016
Compsiting, Rotoscoping, and Texturing Reel Feb.2016 on Vimeo:
Sunday, 2 August 2015
Compositing Reel
Lighting and Compositing Reel from Nov.30.14 on Vimeo
New revision includes the recent Lincoln Centre Previs project, which involved detail-specific colour correction elements in After Effects and Photoshop. Also, an extra interior lighting pass has been added to the Battleships project. See the ship that is camera right for the edit.
Monday, 12 January 2015
Urban Decay Final -- Increasing Lighting and Texturing Skills
Beauty Pass for Urban Decay
Continuing to learn render layer set-up for 3DsMax
I wanted to make the photometric lights physically visible in the scene as a line of bright factory lights above the pipes, against the brick wall. There must be some obvious settings to do that, I could fake it in-post too. I did want to make the dirty glass windows have some luminescent glow, but the phong shader either went invisible of solid. That one shadow on the ground is too sharp. Overall, I was going for a dreary feeling. The overcast sky helps that come across.
A bit of Z-depth and glow added to the windows. Another render is needed to make sure that the dirty glass texture is visible.
Urban Decay WIP November 2014 from sandra herman on Vimeo.
Quick breakdown of early light setup and textures.
Continuing to learn render layer set-up for 3DsMax
I wanted to make the photometric lights physically visible in the scene as a line of bright factory lights above the pipes, against the brick wall. There must be some obvious settings to do that, I could fake it in-post too. I did want to make the dirty glass windows have some luminescent glow, but the phong shader either went invisible of solid. That one shadow on the ground is too sharp. Overall, I was going for a dreary feeling. The overcast sky helps that come across.
A bit of Z-depth and glow added to the windows. Another render is needed to make sure that the dirty glass texture is visible.
Urban Decay WIP November 2014 from sandra herman on Vimeo.Quick breakdown of early light setup and textures.
Friday, 9 January 2015
Urban Decay Textures Revisit in 3DsMax
Starting to relight the scene in 3DsMax. There was this problem with the walls, floor, and roof disappearing. Originally I thought it was a MR sun/IBL issue, so I thickened the geometry of the walls. It was just a matter of changing the settings for a few shaders. Above is the scene, the second version has final gather settings. There is a directional sun light (key) pointing into the open wall and a fill light.
Saturday, 29 November 2014
Urban Decay Work-in-Progress
Model by Preston Platt, CG Society Challenge #38
Test render and beauty pass with some textures, key, bounce, and fill lights, with some luminescence aimed at the glass windows.
Some reference images:
http://i.dailymail.co.uk/i/pix/2013/10/21/article-2470148-18E0FE2E00000578-521_634x944.jpg
https://www.flickr.com/photos/filth_city/6209276710/
Thursday, 2 October 2014
Lighting and Compositing Reel, OCT 2014 v04
REEL OCTOBER 2014 H264, FOUND ON VIMEO
Revision of battleships project. Features two animated cameras, a cannon fires and smoke dissipates. Minor text, timing tweaks, and re-ordered the projects.
SANDRA HERMAN | SHOT BREAKDOWN
Cement overlay, colour solids, glow, reflection, animation keying by Sandra Herman
VFX Muzzle Flash, “Kingston Paradise,” Feature Film, 12 seconds, After Effects
Footage courtesy of director Mary Wells and Autonomous Entertainment
Two shots, compositing: muzzle flash, glow effect, smoke integration by Sandra Herman
Ceiling Cut-out, Integrated Cameras, “Acapulco,” Short Film, 23 seconds, After Effects, Photoshop
Footage courtesy of directors Samuel Plante and David Planche
Compositing: 3D projection, 2D mattes, 3D cameras, extended carpet-floor, colour correction by Sandra Herman
Captain’s Log, Project, 12 seconds, Maya, Mental Ray, Photoshop, After Effects
Model by Giorgio Luciano
Compositing: 2D mattes, cameras, water effect, lights, texturing by Sandra Herman
Dropship, “One’s Own Body,” Short Film, 22 seconds, Maya, Photoshop, After Effects
Model courtesy of Conor Loftus and CWPL Films
Metal textures and shaders, lighting, camera, rendering by Sandra Herman
Neon and Chrome, Project, 26 seconds, Maya, Mental Ray, Photoshop, After Effects
Model by Christopher Desse and Matthew Thain
Camera, vehicle rig, textures, interior/exterior lighting by Sandra Herman
Clean-up and Tracking, “Acapulco,” Short Film, 7 seconds, After Effects, Photoshop
Footage courtesy of directors Samuel Plante and David Planche
Compositing: wall mattes, tracking, rotoscope wall/cushions by Sandra Herman
Colour Adjust, Title Edit, “Acapulco,” Short Film, 6 seconds, After Effects, Photoshop
Footage courtesy of directors Samuel Plante and David Planche
Compositing: match marker colour, July title, track letters and lines by Sandra Herman
sandratraceyherman@yahoo.ca | sandraherman.blogspot.ca
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Features a past "Renderman Art Challenge" personal project that I've tweaked to showcase my lighting-rendering skills. See the...









