Saturday, 11 February 2023

Prey 2022 ---- Compositing

I worked on the fifth installment in the Predator franchise, the film Prey (2022). It was last spring/summer that I joined the team, at the tail end of production. Here are a couple of industry articles/ promotional materials for Prey (2022), which released on Hulu and Disney Plus in August (2022). 

and brush up on your deadly weapons knowledge from this article:

https://www.artofvfx.com/prey-chris-uyede-vfx-supervisor-mpc/



Tuesday, 1 February 2022

Compositing Reel: February 2022

Link to my Compositing Reel 2022 can be found here: https://vimeo.com/674700942.

Please contact me for the password to access the video. The password protection is in place due to DHX Media/ Wild Brain's policy about footage sharing. This revision contains a lighting and compositing rendering based on the Renderman Magic Shop Art Challenge - 2020. 

SANDRA HERMAN   |   Compositing Reel 2022 Shot Breakdown


00:00 – Charlie’s Colorforms City 1, “Mystery Charlie.”
Title Card: is cut from the end of Harmony “Brain-bow” show effect; created for the series by Ken Turner, 2D Animator. Maya glitter animation is rendered by Tristan Mailman, Pipeline TD.
Nuke.
 
00:02 – Little People 2, “Braver Together.”
Existing animation department footage of fireflies used to render hold-out passes. These sequences were then made to glow yellow, flicker on-off, and also scaled to fit the background.
Maya, Renderman, Nuke.
 
00:08 – Doozers 2, “Holed Up.”
The animated rocks are sourced from a previous shot made by the animation department. A short sequence was rendered and combined with a locator constrained to the vehicle to emit rock particles. Dust clouds are adapted from the series jet-pack tool developed by James Dalziel.
Nuke, Maya, Renderman.
 
00:13 – Inspector Gadget 2, “Midnight Madness.” 
Roto-lightening shapes, timed on-off using echo-node, skeleton graphic and cast glow composited in Nuke. Matches look of reoccurring effect, established in “Jurassic Jerk” (2017).
Nuke, Maya.

00:16 – Doozers, “Sand Sliders.” 
Sand wake created in Nuke, elaborated on existing reuse show effect, the series jet-pack tool developed by James Dalziel.  
Maya, Nuke.

00:20 – Charlie’s Colorforms City 1, “Charlie is Super.”
Harmony sequences are from the design department and 2D animation work is by Ken Turner. Motion-blur for the squiggles, glow behind character, and timing for when elements appear is arranged in Nuke.
Nuke.

00:23 – Kingston Paradise. 
Arranged muzzle flashes and cast glow, also adjusted smoke footage placement.
After Effects, Photoshop.
Nuke.

00:30 – Classic Tales with a Twist, Charlie and Little Bo Peep.
Nuke rebuild of simple camera flash tool from season one, applying a glowing flashbulb for this version.
Nuke.

00:35 – Inspector Gadget 2, “Gadget and Oatsfunkle.”
Tornado provided by animation department; however, the geometry is used to emit white motion blur streaks. Characters also brightened to contrast background.
Nuke.
  
00:42 – Renderman "Magic Shop" Art Challenge.
Matilda model by Xiong Lin and rig by Leon Sooi. Pixar models by Eman Abdul-Razzaq, Grace Chang, Ethan Crossno, Siobhán Ensley, Derrick Forkel, Felege Gebru, Damian Kwiatkowski, Jeremy Paton, Leif Pedersen, Kylie Wijsmuller, and Miguel Zozaya © Disney/Pixar - RenderMan “Magic Shop” Art Challenge. 

Textures on character model provided by Disney/ Pixar - Renderman Magic Shop Art Challenge, while the props textures, lighting, and compositing are by Sandra Herman.
Maya, Renderman, Nuke.

00:52 – “Acapulco,” Short Film. 
Clean mattes of screen-left wall, rotoscoping, and tracking to hold mattes during camera move. 
After Effects, Photoshop.  
 
00:58 – Little People 2, “Kolby Speaks Up.”
Spheres emitted by scrubbers rendered from Maya. Escaping bubbles adapted from Nuke bubble tool developed by Gregory Gibbons for episode “Potty Ahoy!” Nuke waterspout by Joel LeLievre, adapted from Little People Season 1. 
Maya, Renderman, Nuke.
 
01:03 – Charlie's Colorforms City 1, "Mystery Charlie."
The same footage used for Title Card, only now it is a still frame.


 
Video run-time: 1:04 seconds.

Saturday, 18 December 2021

December 2021 Compositing Artist Reel

Link to my Compositing Artist 2021 reel can be found here: https://vimeo.com/657657647

Please contact me for the password to access this video. The password protection is in place due to DHX Media/ Wild Brain's policy about footage sharing. 

SANDRA HERMAN   |   Compositing Reel 2021 Shot Breakdown

 

00:00 – Charlie’s Colorforms City 1, “Mystery Charlie.”
Title Card: is cut from the end of Harmony “Brain-bow” show effect; created for the series by Ken Turner, 2D Animator. Maya glitter animation is rendered by Tristan Mailman, Pipeline TD.

Nuke.

 

00:03 – Doozers 2, “Holed Up.”
The animated rocks are sourced from a previous shot made by the animation department. A short sequence was rendered and combined with a locator constrained to the vehicle to emit rock particles. Dust clouds are adapted from the series jet-pack tool developed by James Dalziel.

Nuke, Maya, Renderman.

 

00:08 – Inspector Gadget 2, “Gadget and Oatsfunkle.”
Tornado provided by animation department; however, the geometry is used to emit white motion blur streaks. Characters also brightened to contrast from background.

Nuke, Maya.

 

00:14 – Charlie’s Colorforms City 1, “Charlie is Super.”
Harmony sequences are from the design department and 2D Animation work is by Ken Turner. Motion-blur for the squiggles, glow behind character, and timing for when elements appear is arranged in Nuke.

Nuke.


00:17 – Inspector Gadget 2, “Midnight MADness”
Roto-lightening shapes, timed on-off using echo node, skeleton graphic and cast glow composited in Nuke. Matches look of reoccurring effect, established in “Jurassic Jerk” (2017).

Nuke, Photoshop.

 

00:24 – Little People 2, “Braver Together.”
Existing animation department footage of fireflies used to render hold-out passes. These sequences were then made to glow yellow, flicker on-off, and also scaled to fit the background.

Maya, Renderman, Nuke.

 

00:29 – Space Ranger Roger, “Roger Sticks the Landing.”
Animated scooter wheel and goo mesh provided by Pipeline TD. The impact shape was rendered using NCloth and Nuke roto-masks to integrate into the foreground.

Nuke, Maya, Mental Ray.

 

00:34 – Kingston Paradise
Arranged muzzle flashes and cast glow, also adjusted smoke footage placement.

After Effects.

 

00:38 – Space Ranger Roger, “Roger Sticks the Landing.”
Confetti is a show standard for an action that reoccurs in every episode, constructed by Don Urquhart, CG Supervisor and Daniel Lefebre, Comp Lead. The glow pulse is animated in Nuke.

Nuke.




00:42 – Renderman “Magic Shop” Art Challenge
Matilda model by Xiong Lin and rig by Leon Sooi. Pixar models by Eman Abdul-Razzaq, Grace Chang, Ethan Crossno, Siobhán Ensley, Derrick Forkel, Felege Gebru, Damian Kwiatkowski, Jeremy Paton, Leif Pedersen, Kylie Wijsmuller, and Miguel Zozaya © Disney/Pixar - RenderMan “Magic Shop” Art Challenge. 
Textures on character model provided by Disney/ Pixar Renderman Art Challenge, while props textures, lighting, and compositing are by Sandra Herman.

Maya, Renderman, Nuke.



00:53  Doozers 2, Sand Sliders. 
Sand poof trails are adapted from series jet-pack tool developed by James Dalziel.

Maya, Nuke.


00:58  Charlie's Colorforms City 1, "Mystery Charlie."
The same footage used for Intro Title Card, only now it is a still frame.


Video run-time: 1:00 minute.



Monday, 1 November 2021

Compositing Reel Cut November 2021

 

Link to my Compositing Artist 2021 reel can be found here: https://vimeo.com/640607744
Please contact me for the password to access this video. The password protection is in place due to DHX Media/ Wild Brain's policy about footage sharing. The "Sand Sliders" shot was removed as the dust trail is similar to the dust-smoke used in "Holed Up" footage. 

SANDRA HERMAN   |   Compositing Reel 2021   |   November Cut

00:00  Intro Title Card, Charlie’s Colorforms City 1, “Mystery Charlie.”
Cut from the end of Harmony “Brain-bow” show effect; created for the series by Ken Turner, Senior Development Designer/ 2D Animator. Maya glitter animation is rendered by Tristan Mailman, Pipeline TD.
Nuke.
 
00:03  Doozers 2, “Holed Up.”
The animated rocks are sourced from a previous shot made by the animation department. A short sequence was rendered and combined with a locator constrained to the vehicle to emit rock particles. Dust clouds are adapted from the series jet-pack tool developed by James Dalziel.
Nuke, Maya, Renderman.
 
00:08 – Inspector Gadget 2, “Gadget and Oatsfunkle.”
Tornado provided by animation department; however, the geometry is used to emit white motion blur streaks. Characters also brightened to contrast from background.
Nuke, Maya.

00:14 – Charlie's Colorforms City 1, “Charlie is Super.”
Harmony sequences are from the design department and 2D Animation work is by Ken Turner. Motion-blur for the squiggles, glow behind character, and timing for when elements appear is arranged in Nuke.
Nuke.

00:17  Inspector Gadget 2, “Midnight MADness”
Roto-lightening shapes, timed on-off using echo node, skeleton graphic and cast glow composited in Nuke. Matches look of reoccurring effect, established in “Jurassic Jerk” (2017).
Nuke, Photoshop.
 
00:24 – Little People 2, “Braver Together.”
Existing animation department footage of fireflies used to render hold-out passes. These sequences were then made to glow yellow, flicker on-off, and also scaled to fit the background.
Maya, Renderman, Nuke.
 
00:29  Space Ranger Roger, “Roger Sticks the Landing.”
Animated scooter wheel and goo mesh provided by Pipeline TD. The impact shape berm was rendered using NCloth and Nuke roto-masks to integrate into the foreground.
Nuke, Maya, Mental Ray.

 
00:34 – Kingston Paradise
Arranged muzzle flashes and cast glow, also adjusted smoke footage placement.
After Effects.
 
00:40 – Space Ranger Roger, “Roger Sticks the Landing.”
Confetti is a show standard for an action that reoccurs in every episode, constructed by Don Urquhart, CG Supervisor and Daniel Lefebre, Lead Compositor. The glow pulse is animated in Nuke.
Nuke.
 
00:43 – Charlie's Colorforms City 1,  “Mystery Charlie.”
Nuke roto-mask and noise node used to make the traveling ink colour transition. Cartoony droplets are Nuke particles, based on the tool developed by Tristan Mailman, Pipeline TD.  
Nuke.
 
00:49  Title Card, Charlie’s Colorforms City 1, “Mystery Charlie.”
Same footage used from Intro Title Card, selecting a different part of the footage.
Nuke.

Tuesday, 19 October 2021

Compositing Reel 2021 Early October Cut

Link to my Compositing Artist 2021 reel can be found here: https://vimeo.com/636671266.
Please contact me for the password to access this video. 
The password protection is in place due to DHX Media/ Wild Brain's policy about footage sharing. 


SANDRA HERMAN   |   Compositing Reel 2021   |  Early October Cut

00:00  Intro Title Card, Charlie’s Colorforms City 1, “Mystery Charlie.”
Cut from the end of Harmony “Brain-bow” show effect; created for the series by Ken Turner, Senior Development Designer/ 2D Animator. Maya glitter animation is rendered by Tristan Mailman, Pipeline TD.
Nuke.
 
00:03  Doozers 2, “Holed Up.”
The animated rocks are sourced from a previous shot made by the animation department. A short sequence was rendered and combined with a locator constrained to the vehicle to emit rock particles. Dust clouds are adapted from the series jet-pack tool developed by James Dalziel.
Nuke, Maya, Renderman.
 
00:12 – Inspector Gadget 2, “Gadget and Oatsfunkle.”
Tornado provided by animation department; however, the geometry is used to emit white motion blur streaks. Characters also brightened to contrast from background.
Nuke, Maya.

00:18 – Charlie's Colorforms City 1, “Charlie is Super.”
Harmony sequences are from the design department and 2D Animation work is by Ken Turner. Motion-blur for the squiggles, glow behind character, and timing for when elements appear is arranged in Nuke.
Nuke.

00:21  Inspector Gadget 2, “Midnight MADness”
Roto-lightening shapes, timed on-off using echo node, skeleton graphic and cast glow composited in Nuke. Matches look of reoccurring effect, established in “Jurassic Jerk” (2017).
Nuke, Photoshop.
 
00:28 – Little People 2, “Braver Together.”
Existing animation department footage of fireflies used to render hold-out passes. These sequences were then made to glow yellow, flicker on-off, and also scaled to fit the background.
Maya, Renderman, Nuke.
 
00:33  Space Ranger Roger, “Roger Sticks the Landing.”
Animated scooter wheel and goo mesh provided by Pipeline TD. The impact shape was rendered using NCloth and Nuke roto-masks to integrate into the foreground.
Nuke, Maya, Mental Ray.

 
00:39 – Kingston Paradise
Arranged muzzle flashes and cast glow, also adjusted smoke footage placement.
After Effects.
 
00:45 – Space Ranger Roger, “Roger Sticks the Landing.”
Confetti is a show standard for an action that reoccurs in every episode, constructed by Don Urquhart, CG Supervisor and Daniel Lefebre, Lead Compositor. The glow pulse is animated in Nuke.
Nuke.
 
00:49 – Doozers Season 2, “Sand Sliders.”
Sand poof trails are adapted from the series jet-pack tool developed by James Dalziel.
Nuke.
 
00:54  Title Card, Charlie’s Colorforms City 1, “Mystery Charlie.”
Same footage used from Intro Title Card, selecting a different part of the footage.
Nuke.

Features a past "Renderman Art Challenge" personal project that I've tweaked to showcase my lighting-rendering skills. See the...