New revision includes the recent Lincoln Centre Previs project, which involved detail-specific colour correction elements in After Effects and Photoshop. Also, an extra interior lighting pass has been added to the Battleships project. See the ship that is camera right for the edit.
Sandra Herman is a Montréal based Compositor, interested in Lighting CG Animation. Her compositing and integration work can be found in the series: Weather Hunters (2025-), F is for Family S4 (2020), Little People (2016-2018), and Inspector Gadget S2-3 (2018), not to mention the films, Snow White (2025) and Kingston Paradise (2013).
Sunday, 2 August 2015
Monday, 12 January 2015
Urban Decay Final -- Increasing Lighting and Texturing Skills
Beauty Pass for Urban Decay
Continuing to learn render layer set-up for 3DsMax
I wanted to make the photometric lights physically visible in the scene as a line of bright factory lights above the pipes, against the brick wall. There must be some obvious settings to do that, I could fake it in-post too. I did want to make the dirty glass windows have some luminescent glow, but the phong shader either went invisible of solid. That one shadow on the ground is too sharp. Overall, I was going for a dreary feeling. The overcast sky helps that come across.
A bit of Z-depth and glow added to the windows. Another render is needed to make sure that the dirty glass texture is visible.
Urban Decay WIP November 2014 from sandra herman on Vimeo.
Quick breakdown of early light setup and textures.
Continuing to learn render layer set-up for 3DsMax
I wanted to make the photometric lights physically visible in the scene as a line of bright factory lights above the pipes, against the brick wall. There must be some obvious settings to do that, I could fake it in-post too. I did want to make the dirty glass windows have some luminescent glow, but the phong shader either went invisible of solid. That one shadow on the ground is too sharp. Overall, I was going for a dreary feeling. The overcast sky helps that come across.
A bit of Z-depth and glow added to the windows. Another render is needed to make sure that the dirty glass texture is visible.
Urban Decay WIP November 2014 from sandra herman on Vimeo.Quick breakdown of early light setup and textures.
Friday, 9 January 2015
Urban Decay Textures Revisit in 3DsMax
Starting to relight the scene in 3DsMax. There was this problem with the walls, floor, and roof disappearing. Originally I thought it was a MR sun/IBL issue, so I thickened the geometry of the walls. It was just a matter of changing the settings for a few shaders. Above is the scene, the second version has final gather settings. There is a directional sun light (key) pointing into the open wall and a fill light.
Saturday, 29 November 2014
Urban Decay Work-in-Progress
Model by Preston Platt, CG Society Challenge #38
Test render and beauty pass with some textures, key, bounce, and fill lights, with some luminescence aimed at the glass windows.
Some reference images:
http://i.dailymail.co.uk/i/pix/2013/10/21/article-2470148-18E0FE2E00000578-521_634x944.jpg
https://www.flickr.com/photos/filth_city/6209276710/
Thursday, 2 October 2014
Lighting and Compositing Reel, OCT 2014 v04
REEL OCTOBER 2014 H264, FOUND ON VIMEO
Revision of battleships project. Features two animated cameras, a cannon fires and smoke dissipates. Minor text, timing tweaks, and re-ordered the projects.
SANDRA HERMAN | SHOT BREAKDOWN
Cement overlay, colour solids, glow, reflection, animation keying by Sandra Herman
VFX Muzzle Flash, “Kingston Paradise,” Feature Film, 12 seconds, After Effects
Footage courtesy of director Mary Wells and Autonomous Entertainment
Two shots, compositing: muzzle flash, glow effect, smoke integration by Sandra Herman
Ceiling Cut-out, Integrated Cameras, “Acapulco,” Short Film, 23 seconds, After Effects, Photoshop
Footage courtesy of directors Samuel Plante and David Planche
Compositing: 3D projection, 2D mattes, 3D cameras, extended carpet-floor, colour correction by Sandra Herman
Captain’s Log, Project, 12 seconds, Maya, Mental Ray, Photoshop, After Effects
Model by Giorgio Luciano
Compositing: 2D mattes, cameras, water effect, lights, texturing by Sandra Herman
Dropship, “One’s Own Body,” Short Film, 22 seconds, Maya, Photoshop, After Effects
Model courtesy of Conor Loftus and CWPL Films
Metal textures and shaders, lighting, camera, rendering by Sandra Herman
Neon and Chrome, Project, 26 seconds, Maya, Mental Ray, Photoshop, After Effects
Model by Christopher Desse and Matthew Thain
Camera, vehicle rig, textures, interior/exterior lighting by Sandra Herman
Clean-up and Tracking, “Acapulco,” Short Film, 7 seconds, After Effects, Photoshop
Footage courtesy of directors Samuel Plante and David Planche
Compositing: wall mattes, tracking, rotoscope wall/cushions by Sandra Herman
Colour Adjust, Title Edit, “Acapulco,” Short Film, 6 seconds, After Effects, Photoshop
Footage courtesy of directors Samuel Plante and David Planche
Compositing: match marker colour, July title, track letters and lines by Sandra Herman
sandratraceyherman@yahoo.ca | sandraherman.blogspot.ca
Friday, 1 August 2014
July 2014 Reel
Compositing Reel, Version July 2014, found on Vimeo
This revision includes footage breakdowns of a 3D ceiling cut-out with an animated camera as well as a scene showing rotoscope and tracking from the short film "Acapulco" (2014). The camera pan used in the Dropship project has been removed temporarily.
SANDRA HERMAN | SHOT BREAKDOWN
Introduction, 9 seconds | After Effects
Cement overlay, colour solids, glow, reflection, animation keying by Sandra Herman
VFX Muzzle Flash, “Kingston Paradise,” Feature Film, 13 seconds | After Effects
Footage courtesy of director Mary Wells and Autonomous Entertainment
Two shots, compositing: muzzle flash, glow effect, smoke integration by Sandra Herman
Ceiling Cut-out, “Acapulco,” Short Film, 32 seconds | Photoshop, After Effects
Footage courtesy of directors Samuel Plante and David Planche
Compositing: 3D projection, 2D matte keying, 3D cameras, extended carpet-floor, colour correction, lights by Sandra Herman
Clean-up and Tracking, “Acapulco,” Short Film, 7 seconds | Photoshop, After Effects
Footage courtesy of directors Samuel Plante and David Planche
Compositing: background and foreground wall mattes, tracking, rotoscope wall/cushions by Sandra Herman
Dropship, “One’s Own Body,” Short Film, 20 seconds | Maya, Photoshop, After Effects
Model courtesy of Conor Loftus and CWPL Films
Metal textures and shaders, lighting, camera, rendering by Sandra Herman
Neon and Chrome, Project, 26 seconds | Maya, Mental Ray, Photoshop, After Effects
Model by Christopher Desse and Matthew Thain
Camera, vehicle rig, textures, interior/exterior lighting, rendering by Sandra Herman
Captain’s Log: Stormy Pursuit, Project, 17 seconds | Maya, Mental Ray, Photoshop, After Effects
Model by Giorgio Luciano
Textures, lighting, 2D matte keying, dynamic water, rendering by Sandra Herman
sandratraceyherman@yahoo.ca | sandraherman.blogspot.ca
Thursday, 12 June 2014
June 2014 Showreel version 02
Do email me for access to this password protected version of my reel. Since the short, "Acapulco" is a work-in-progress, I cannot explicitly post footage from this project.
SANDRA HERMAN | SHOT BREAKDOWN
Introduction, 9 seconds | After Effects
Effects: cement floor overlay, colour solids, glow, reflection, keying by Sandra Herman
Effects: cement floor overlay, colour solids, glow, reflection, keying by Sandra Herman
Scene Clean-up, Rotoscoping,Tracking, “Acapulco,” short, 8 seconds | After Effects
VFX 07 footage courtesy of the directors, Samuel Plante and David Planche
Wall matte, rotoscoping, tracking to match live-action camera by Sandra Herman
Ceiling Cutout, 3D Integrated Camera, “Acapulco,” short, 29 seconds | After Effects
VFX 04/4.5 footage courtesy of the directors, Samuel Plante and David Planche
3D Cameras, texture cut-outs, 3D projection, extended carpet matte by Sandra Herman
VFX Muzzle Flash, “Kingston Paradise,” 13 seconds | After Effects
Footage courtesy of the director Mary Wells and Autonomous Entertainment
Two shots, compositing: muzzle flash, glow effect, smoke integration by Sandra Herman
Dropship, “One’s Own Body,” short, 23 seconds | Maya, Photoshop, After Effects
Footage courtesy of Conor Loftus and CWPL Films
Metal textures, lighting, metal shaders, camera, rendering by Sandra Herman
Neon and Chrome, 25 seconds | Maya, Mental Ray, Photoshop, After Effects
Model by Christopher Desse and Matthew Thain
Camera, vehicle rig, textures, interior/exterior lighting, rendering by Sandra Herman
Captain’s Log: Stormy Pursuit, 14 seconds | Maya, Mental Ray, Photoshop, After Effects
Model by Giorgio Luciano
Textures, lighting, 2D matte keying, dynamic water, rendering by Sandra Herman
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Saturday, 31 May 2014
New Work
By mid-June I will have permission to use footage from my most recent work experience on the live-action short film, Acapulco.
In the meantime, I am putting together some breakdowns of that footage; showcasing my 3D projection of a ceiling interior and a scene with clean-up work.
In the meantime, I am putting together some breakdowns of that footage; showcasing my 3D projection of a ceiling interior and a scene with clean-up work.
Monday, 31 March 2014
Reel March 2014
REEL MARCH 2014 VERSION:
In this edit there is a camera pass and a texture breakdown added to the Dropship scene.
Breakdown
Breakdown
Introduction, 9 seconds | After Effects
Compositing effects: cement floor overlay, colour solids, glow, reflection, animation keying by Sandra Herman
VFX Muzzle Flash, “Kingston Paradise,” 13 seconds | After Effects
Footage courtesy of director Mary Wells and Autonomous Entertainment
Two shots, compositing: muzzle flash, glow effect, smoke integration by Sandra Herman
Dropship, “One’s Own Body,” 23 seconds | Maya, Photoshop, After Effects
Footage courtesy of Conor Loftus and CWPL Films
Metal textures, lighting, metal shaders, camera, rendering by Sandra Herman
Under the Dock, 20 seconds | Maya, Mental Ray, Photoshop, After Effects
Model by Serguei Kalentchouck
Textures, lighting, dynamic water/fog, 3D camera, lens effects, rendering, dock board texture photos by Sandra Herman
Captain’s Log: Stormy Pursuit, 13 seconds | Maya, Mental Ray, Photoshop, After Effects
Model by Giorgio Luciano
Textures, lighting, 2D matte keying, dynamic water, rendering by Sandra Herman
Neon and Chrome, 27 seconds | Maya, Mental Ray, Photoshop, After Effects
Model by Christopher Desse and Matthew Thain
Camera, vehicle rig, textures, interior/exterior lighting, rendering by Sandra Herman
Fruit Bowl, 9 seconds | Maya, Mental Ray, Photoshop, After Effects
Model by Jeremy Birn
Textures, lighting, colour/light render passes, banana texture photos by Sandra Herman
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Features a past "Renderman Art Challenge" personal project that I've tweaked to showcase my lighting-rendering skills. See the...




