

Modelled by Christophe Desse and Matthew Thain.
March 21, 2010:
I have added florescent lights to the exterior of the garage. See the upper recesses of the garage. There needs to be lighting in there for this scene to be lit realistically. Over all, the lighting looks too even in quality and the colour temperature of sun light versus the florescent lights does not make sense. Florescent lights should not be as bright as the sun, or orange in colour, matching the sunset tone on the facade of the building. I am hoping to correct this in After Effects, as there are three types of lights in my scene, and I can use blending modes to adjust light intensity.
Lighting is broken down into three parts, first there is the key light. This is the sun. Then there is interior lights in the garage, which are both fill and bounce. Mostly these are fill lights and they radiate from the florescent tubes and the ceiling lights in the far back of the garage. Then there are the florescent lights seen at the end of the animation, in the upper levels of the parking garage. These lights are bounce lights, and they are aimed upwards to create a tunnel effect. Now there is an illusion of depth.
April 7, 2010:
Here is a more realistic looking revision of the windshield ramp, in comparison to the yellow windshield from previous weeks. I have been working on a rust detail, see the second shot. There is a hint of orange on the top of the bumper. I hope to control this effect later, and tone it down to a more natural red-brown colour using a render layer. Also, this shot is from my key light render layer, and I am planning on amping up this contrast of light and dark in my final rendering.
April 8th to April 12, 2010:
There are three types of lights in my scene, and I can use blend modes to adjust the intensity of these three different parts of the scene. There is the key light, the sun (Third image from the bottom). Then there is interior lighting in the garage, which is characterized by both fill and bounce; mostly fill, radiated from the florescent tubes and the ceiling lights. (Here is the second shot from the bottom). Then there are the florescent lights seen at the end of the animation, in the upper levels of the garage. (See the last image.) Theses are bounce lights, aimed upwards to create a tunnel effect, a sense of depth. I have been trying to finesse the interior lights, to create a hazy cast of light.
April 20, 2010:
(The fifth and sixth images show the reflection and neon lights passes respectively). Most of this time I have spent setting up and testing out render layers in After Effects. I have had to make adjustment layers to fix textures and lighting after my preliminary test renders. I tried re-rendering the scene with the truck removed from it, so that the diffuse layers of my three lighting effects would render faster separately. This was not such a successful undertaking. I found that there are now blotchy dark shadows, which are now noticeable. These have resulted from low final gather settings. So I retested the scene and m now rendering once again.