Comp_Reel_Aug2025_v16
00:00 – Title Card
00:02 – Little People S2, “Braver Together.” 2018.
Uses surrounding shots to make solo passes of 3D firefly trails. Apply these renders as alpha hold-outs on cards. Match live-action reference of firefly's glow timing. 3D firefly glow.
Maya, Renderman, Nuke.
00:07 – Prey, 2022.
Only the CC as a creative note to make the blood read more-red in the misty plate. Expanding roto on blood puddle to ease-on reveal.
Nuke.
00:14 – Prey, 2022. – Two Mouse Shots
Integration of wound, CC, CG mouse, and tracking. Also help from a senior compositor to apply flicker from torches to connecting shots, using CurveTool.
Nuke.
00:21 – Prey, 2022.
Apply metallic highlight to wounds. Clean-up around hands and green blood splatter, where as, the full integration (arm, hand, blood) was by John Castillo, compositor.
Nuke.
00:22 – Caillou, “The Blame Game,”2024.
Frame to frame pose Roto-shape to reveal Gilbert from the dark alley way. Grade BG set elements for contrast.
Nuke.
00:27 – Transformers: Rise of the Beasts. Optimus Prime marketing stills. 2023.
Relight using warm and cold colours from lighting AOVs to contrast and compose shape. Eye glow is enhanced using ID passes, grades.
Nuke.
00:34 – Inspector Gadget S2, “Midnight Madness.” 2017.
Roto-lightening shapes drawn and timed on-off using Echo-node. Apply skeleton graphic and glow on skeleton. Matches look of reoccurring treatment, established in “Jurassic Jerk” (2017).
Nuke. Photoshop.
00:32 – Ant-man and the Wasp: Quantumania, 2023.
Update previous script with new CG suit render, CC goo at neck to match the chin, and clean-up at the neck. Had help with removing torso from plate. QC, check black/ white levels.
Nuke.
00:35 – Jim Hensen's Doozers S2, “Sand Sailer.” 2018.
Sand poofs follow locators constrained to surfboards. Adapted from Molly’s jet-pack, used throughout S2. CC to match BG sand and applying more gravity and particle wind than Molly's jet-pack.
Maya, Nuke.
00:38 – Jim Hensen's Doozers S2, “Holed Up.” 2018.
Create and apply rocks to Nuke particle system, applying a dusty plume system in Nuke. CC to integrate with BG.
Nuke, Maya.
00:42 – Space Ranger Roger S1, “Roger Sticks the Landing.” 2017.
Use of Ncloth rig and alternate iteration of Maya scene from TD. Then, output result of wheel colliding with goo. Integrate the impact shape with Roto of footage. Then colour match the plate.
Nuke. Maya for Ncloth.
00:42 – Caillou, “Building a Better Snow Buddy”, 2024.
Create paint shape with uneven edges and attach to card. Then apply frame-holds to keep paint strip position following the rolling motion.
Nuke.
00:48 – Personal Project: Action VFX Plates, "Car-Fire."
Place the burn marks, fire footage, and sparks. CC the fire and smoke for look of a fire that has been happening for a while. Glow and tracking.
Nuke.
00:50 – Charlie’s Colorforms City S1, “Charlie is Super.” 2019.
Create hero solo moment with glow, blur, and animation timing for when 2D Harmony sequences appear.
Nuke.
00:52 – Caillou, “Operation Meeting Ms. Martin”, 2024.
Transparency, distortion and glow in Nuke, using Teddy’s AOV cutout, Then timed for on/off button press.
Nuke.
00:59 – Little People S2, “Kolby Speaks Up.” 2018.
Nuke bubbles and rain-spout tools are from previous episodes. I made interactive bubbles clinging to the scrubbers in Maya and applied escaping bubbles to follow movement of door sliding open.
Nuke, Maya.
01:03 – Transformers: The Rise of the Beasts, 2023.
Integrate update shadow pass for Arcie as motorcycle, then transition to robotic character shadow. Some Roto-clean-up at end of shot. Other artists also worked on this shot.
Nuke.
01:05 – Outro Title Card, Charlie’s Colorforms City S1, “Mystery Charlie.” 2019.
Rainbow is cut from the end of a shot using the Harmony/Maya “Brain-bow.”
Nuke.
Video run-time: 1 minute 07 seconds.